Mastering Dungeons
Wardens of the Eastern Marches! (MD 210)
Sean Merwin
Indeed, the system even offered secret languages so conspirators who shared the same alignment could converse in private at the table. I'm sure the rules never specified this as their intent, and over time these oddities were mostly ironed out. Modern games are certainly geared around strong party cohesion, but it's something I always thought was present back when I first started playing.
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