Mastering Dungeons
Recent Game Design Lessons (MD 219)
Teos Abadie
right and that way you don't forget what everybody's playing and you as dm can use those names and players can choose to do that right and then when you when you uh are interacting with them as dm have your NPCs speak to everybody in character and switch characters often, always in that in character mode, asking pointed questions, right? What do you think, Presto? Do you agree, Sheila?
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