Mastering Dungeons
Recent Game Design Lessons (MD 219)
Teos Abadie
I wanted to do more Vault of the Dracoliches. My work at Wizards dried up for unknown reasons. But then I started getting work with other companies. And really, when I look back at it, I've been really lucky. I've had really fortunate, you know, whether it's HeroQuest. I mean, HeroQuest is a game that's beloved by so many designers, was formative to them.
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