Mastering Dungeons
Recent Game Design Lessons (MD 219)
Teos Abadie
Because we didn't have to do exactly what Living Forgotten Realms did, we could think about the way we build story arcs, the way we build player, what the characters do changes the story. All of that we were able to do. And it gave me tons and tons of knowledge as to overseeing writers, dealing with the writer who doesn't turn things in or turn something in that isn't great.
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