Mastering Dungeons
Recent Game Design Lessons (MD 219)
Teos Abadie
Yeah. Yeah. I mean, I certainly saw in fourth edition that those friction points where things were changing. And I mean, the truth is, it's really hard to know something at that moment for what it is, even if you have a strong understanding of the past. You can only make your best guess for where you think something will go.
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