Mastering Dungeons
Recent Game Design Lessons (MD 219)
Shawn
And that turned out to be the case in this case, because of the replayability, people were more willing to game master. They were more willing to DM because they didn't have to eat the adventure. Oh, I ran it, so now I can't play it. And every rule that Chris said I had an issue with, and every one for this campaign, The way they had decided to run it turned out to be exactly right.
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