Mastering Dungeons
Recent Game Design Lessons (MD 219)
Teos Abadie
I will say I made the same choice when I wrote The Artifact, my other AL adventure, but I did that in a better way. So I think... people don't react that way. Like they don't have trouble prepping for it or playing it or running it because it's a better job at being different without being difficult. So I did better my second time around, right? In that way.
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