Mastering Dungeons
Recent Game Design Lessons (MD 219)
Teos Abadie
And the reason was that I was thinking about during third edition organized play, how I was so influenced by some of the wilder ideas we saw. Because, you know, you play hundreds of adventures and then you have those that really stand out. They don't necessarily have to succeed wildly, but they do something so different that you're like, oh, that was neat.
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