Mastering Dungeons
Recent Game Design Lessons (MD 219)
Teos Abadie
Yeah, the games are bigger than we are and the audience is bigger than we are. And it's worth kind of picking those design battles where you want to be really creative. So like with Fifth Edition Adventures League that I only wrote, you know, two adventures, but the ones that I did for the official organized play program, they were I deliberately wanted to do wild things with them.
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