Mastering Dungeons
Recent Game Design Lessons (MD 219)
Teos Abadie
And whenever I would talk to the project manager about some of the wackier ideas, they would correctly point out, well, you know, that's going to kind of not... You could go that way, but just know the expectations won't support that. And so you'll be causing... you know, a brain twist on the sides of the players. I'm like, OK, you know, that's this is not the place for that.
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