Mastering Dungeons
Recent Game Design Lessons (MD 219)
Teos Abadie
And that lack of understanding really messes it up. The best projects have been the ones where, you know, like Vault of the Dracolich, where we were all having calls, all the designer teams, myself being a developer, Scott being an editor, Mike Shea being a writer, and then all of us actually writing and developing and doing things and talking about it constantly.
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