Mastering Dungeons
Recent Game Design Lessons (MD 219)
Teos Abadie
Does that make sense? Yeah, absolutely. I mean, I would say my worst projects or the most challenging ones have been ones where the people giving me the work did not particularly know what they wanted or didn't tell me what they wanted. They'd keep secrets or they weren't quite sure or there were several departments thinking it over and maybe had slightly different perspectives.
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