Mastering Dungeons
Recent Game Design Lessons (MD 219)
Teos Abadie
Yeah, really nice. It's a short piece, but frames it all really well as to why you may want to, whether it's a point crawl or however you're handling it, to just sort of say like, okay, we're going to travel through this and here's this fun part that you saw and let's not get bogged down in the system, but instead, you know, bring it down to montage school. Nice, nice.
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