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Mastering Dungeons

Recent Game Design Lessons (MD 219)

1282.817 - 1298.236 Shawn

So you can then say, OK, we're going to introduce all our characters to each other. We're going to get that out of the way. I'm going to talk about the world that we're in. We're going to get that out of the way. So you know that you don't need to have that forward moving action right from the start because you have that time.

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