Mastering Dungeons
Recent Game Design Lessons (MD 219)
Teos Abadie
Yeah, the beginning of the encounter, if you think about movies or TV shows or whatever, the intro frames the situation, gathers the party, the protagonist together in some way so that they can develop a kind of rapport that they're going to need later on, either as the audience or in this case, each other, so they can know what they're all about and propels you towards that adventure.
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