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Mastering Dungeons

Recent Game Design Lessons (MD 219)

1142.507 - 1168.805 Shawn

And that is, you have to provide information but you can't provide information in a way that detracts from the adventure and the fun and the tension. So getting that information to the players as efficiently as possible while still moving forward with the action is what an inciting incident or an opening encounter needs to be about.

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