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Mastering Dungeons

Recent Game Design Lessons (MD 219)

1037.794 - 1060.306 Shawn

Any tips for designers who don't generally have trouble putting together an interesting adventure, but always seem to struggle with how to plan the opening or the inciting incident or mission? So this, I mean, this is a question that we could do a whole segment on, right? Adventure design and starting. We probably have, if you go back and look.

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