Monster Manual Previews! (MD 223)
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Hello and welcome to the first episode of 2025 of Mastering Dungeons, your favorite tabletop role-playing game. News, interviews, reviews, game design, all the stuff tabletop role-playing game plus. I'm Sean Merwin here with Teos Abadieh sporting the Duke shirt. Hey Teos, what's going on?
Can it even be seen? There we go. You know, a lot is going on. I have been... So yesterday I disassembled the entire Christmas apparatus of our house. It became a mundane home. I survived again being on ladders. We took our second kid off to the airport. So we are now kidless once more. I'm not going to cry, but it's, you know, it's always so. So we did it all at once. It was like the giant bandaid of like, you know, staring at the room that is empty, not only of people, but of Christmas accoutrement and joy. And then we watched all the things we wanted to watch without anyone interrupting us. So there's some, you know, Upsides, but the kids are already missed. How about on your end? What's going on? What's the deal?
I was suffering serious burnout working through Christmas, working right up until New Year's Day. And then with a little bit of time off, my wife and I took a little trip to Las Vegas. to see some sites, some national parks, catch a sporting event, catch a show, and just chill out. So I am back, not burnt out, but then life implodes, right? It's like, oh, I forgot to do this, and oh, the car needs this, and oh, that. And it's like, you take even a millisecond off and it's, you know. So my 2025 is off to a calm slash hectic start. But we are here. That's the important thing. Yes, we are. We are here to talk gaming, and we do so for our listeners. And sometimes those listeners talk back to us.
And so this first one, I believe you put in, Teos, and I'm not sure who asked the question.
Oh, you're right. I missed that part. I'm going to have to find out who it was. Yeah, I think it's because this was our first show notes for the year. So apologies to the person who will be nameless for now, but I will hunt it down and put in the show notes. Pretty sure it was through YouTube, but I could be wrong. So yes, there was a question from a person who is wonderful.
Yeah, and so this is what wonderful person via some incredible piece of technology is asking. How do you both feel about the new crafting rules in 2024? In particular, the idea of players crafting their own magical equipment. I have seen what I believe to be a lot of misinformation being spread by creators about this topic. I've read both the 2024 PHB and DMG, and the only rules I can find about players crafting items is in the PHB under crafting equipment. Using the rules below, characters can make non-magical items, potions of healing and spell squirrels. I highlight non-magical because as far as I can find rules as written, players cannot craft magic items other than potions of healing and spell squirrels.
The only other section I see any information about crafting magic items is through the Bastion system. Presuming I am correct in my findings, does this not mean that rules as written crafting magic items is an optional rule that is coupled with the Bastion system? Additionally, with the Artificer UA being out, crafting magic items is a huge part of what the new Artificer does. If everyone can make magic items, wouldn't that seriously infringe on what the new Artificer is supposed to be about? Would love to hear both of your or any guest's thoughts on this topic. Okay, Teos, tell us.
I'm going to start with it was Chris G8989 via YouTube. There you go. Thank you. Thank goodness, Internet. Thank you, YouTube search capability. So, you know, I did a video on crafting, which did cover what the DMG says in the player's handbook for crafting magic items. Link in my show notes. Find it on my channel at the RalphStream.org. And it is more than bastions. So, Chris, good news. There is actually a way to handle this per the rules, though you may or may not like it. The PCs can craft potions of minor healing and scrolls, as mentioned in the player's handbook. And they can also use the rules in the Dungeon Master's Guide to craft magic items of all kinds. The way it works in a quick brief summary is half the cost of the magic items sale cost.
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