Mastering Dungeons
Monster Manual Design Changes! (MD 226)
Teos Abadie
What I would do is I would think about what feels realistic in terms of things they must do and engaging. And so I would probably think to myself, well, on a ship, you have to go to various areas to do things. You've got to warm up the doohickey and cross blah, the juba dupe, right? Insert your terms from one of those space games.
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