Mastering Dungeons
Monster Manual Design Changes! (MD 226)
Sean Merwin
And every round you go to two, every three. That gives them the feeling of the threat. But you don't actually have to have any mechanics behind it. And that can get that feeling across beautifully. The players never know that you don't have a set thing in mind. So that's the, I was going to say cheating way, but that's not cheating. That's just good storytelling. Yeah, yeah, yeah. Right?
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