Mastering Dungeons
Monster Manual Design Changes! (MD 226)
Teos Abadie
know maybe that's what's driving it um it could be that the vampire scene as a hit and run they do have some capabilities that are neat around that sort of hit and run type concept but you know how it is your players can surprise you with their ability to lock something down or prevent you from getting away and so and just also the idea to me is you have to be able to scare your players a bit hit them hard if you want to get away and run that's to me an encounter story type thing
0
💬
0
Comments
Log in to comment.
There are no comments yet.