Mastering Dungeons
Monster Manual Design Changes! (MD 226)
Teos Abadie
The way to beat that is to force people to think of yourself, whatever, to think about it periodically. So if you can give them little bits leading up to your first session that get you back there, right? Like you could just write up quick scenes, right? To remind them of the locations, the NPCs, the whatever, the stakes, so that you start kind of, oh yeah, putting it back together.
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