Mastering Dungeons
Monster Manual Design Changes! (MD 226)
Teos Abadie
And it's great when the ogre goes low in initiative and the mind flayer goes early, right? Like that just it's a better experience when that happens. It makes more sense. It delivers on the promise of what's there. And so, yeah, I will absolutely say a three for the super brilliant mastermind boss. No, that's going to go earlier.
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