Mastering Dungeons
Monster Manual Design Changes! (MD 226)
Teos Abadie
uh when the characters are just you know they they start off really strong they just start tearing into everything one of the things i'll do is as a reaction allow my monsters to attack back attack back if it's a strong monster right like a boss or somebody that looks like trained important feral you know super aggressive whatever and that will always surprise the players right because they're they're in this super upper hand moment but then they just get hit for some damage
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