Mastering Dungeons
Monster Manual Comparison! (MD 225)
Sean Merwin
And so let's say we're going to make a dungeon-delving, very time-sensitive game where, yes, you can retry as much as you want, or anybody can try again. So let's say all five characters need to search the door to find the trap. There's five ticks. Then every character needs to try to remove the trap. There's five more ticks. And then everyone needs to try to pick the lock.
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