Mastering Dungeons
Monster Manual Comparison! (MD 225)
Sean Merwin
If there are no consequences for a failure other than not succeeding and staying at this static state, then what is the point of the check? So let's think about this example in a dungeon with a door. Let's say the door is trapped and locked. How does your game expect you to handle that? What do you want a game to do to handle that?
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