Menu
Sign In Pricing Add Podcast

Mastering Dungeons

Monster Manual Comparison! (MD 225)

722.921 - 745.975 Sean Merwin

And this, this is a good question because it gets to the gist of a game design philosophy that really people are talking about when they say only roll when there is a time restraint or danger. And that, that philosophy is true of fiction stories as well. And that's only trouble is interesting.

0
💬 0

Comments

There are no comments yet.

Log in to comment.