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Mastering Dungeons

Looking Back on Gamehole Con ‘24 (MD 214)

712.926 - 739.185 Sean Merwin

yeah and what i've seen with game designers and myself included is we get locked into we know this works and we know this doesn't and so when we see something that falls outside of this works box we're like nope can't do that you should never do that and sometimes i've noticed that game designers will do that working from

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