Mastering Dungeons
Looking Back on Gamehole Con ‘24 (MD 214)
Sean Merwin
Next, we will get to a question from Tom Dunn via also our Patreon Discord. What do you do when good design isn't obvious from an initial reading? Designers can use playtesting to determine if something works or not. Players don't have that luxury. They can only read what's on the page and use their experience and intuition to form their opinion.
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