Mastering Dungeons
Looking Back on Gamehole Con ‘24 (MD 214)
Sean Merwin
You end up doing just as much work, I think, to build the setting in those sorts of systems as you would do removing pieces from the D&D setting. Now, I do hope that designers will keep this part in mind when they are designing the base rules to remember that it is a tool set, to keep it generic enough that it is easier to use.
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