Mastering Dungeons
Looking Back on Gamehole Con ‘24 (MD 214)
Teos Abadie
And then there were obvious holes we had to fill and we couldn't just not do anything. We had to make all these other products as well and, you know, could never just leave it to others to do that and just live off the core books. But I thought that was really kind of neat. That is neat.
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