Mastering Dungeons
Looking Back on Gamehole Con ‘24 (MD 214)
Teos Abadie
And we talked about the history of traps and we talked about, you know, why is this here? What's the intentionality behind the design? And we got to see kind of how it all plays, right? Because everybody's interacting and all six rogues trying to take turns, handle things. So I was really happy with how it went. From what you're talking about, that format of play to learn.
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