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Mastering Dungeons

Looking Back on Gamehole Con ‘24 (MD 214)

264.269 - 284.657 Sean Merwin

Obviously, D&D succeeds in a lot of ways because there is a setting lurking underneath those rules. So what the designers of D&D need to do is straddle that line between making something that's rich and evocative, or to steal a phrase from Dale Kingsmill, my co-host on the other podcast, vague and evocative.

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