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Mastering Dungeons

Live from Gamehole: Create a Campaign With Us! (MD 212)

1693.513 - 1722.373 Sean Merwin

Sure. So, you know, we've talked about a number of angles on campaign creation, like thinking about big elements or thinking about small, right? You start at the top or the bottom. How do you how do you kind of come up with these ideas and then how do you work off of them? So does anybody have some ideas that they're thinking about around possible cool campaign concepts? Yes, Keith.

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