Mastering Dungeons
Listener Question Mega-Show (MD 220)
Sean Merwin
Your character can be reticent or verbose. Your character can be emotive or sullen. Make it something that they understand just in the real world. So now that you're sitting down, they have a character and they have an hour to play it. So the next thing is a hurdle is trying to get them to embrace too much complexity. We may love role-playing games because of the tactics of it, right?
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