Mastering Dungeons
Listener Question Mega-Show (MD 220)
Sean Merwin
Okay, so I want you, listener, to think about that first set of four things. How do you think that a role-playing scene that demands a check at the end of it for a persuasion or a diplomacy or whatever skill, whatever game you're working on? Now let's use those exact same criteria, but change things slightly.
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