Mastering Dungeons
Horizons Magazine with Hannah Rose! (MD 211)
Hannah Rose
And so the rest of the question is sort of asking, how do I reinvent the world and the gameplay so that we can become more freeform, more jovial, a little more silly as a and more hack and slash, as opposed to Curse of Strahd and Barovia, which is a very story heavy Not railroad-y, but definitely focused campaign.
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