Mastering Dungeons
Horizons Magazine with Hannah Rose! (MD 211)
Hannah Rose
At point 1845, Sean finishes this with the observation that I still fundamentally stumble over, and here it is. Where are the rules that generate the consequences for the player character? One solution would be to build out the tiny slip of the renowned design system from 2014, incorporating a negative axis like infamy And then each setting can hook akin to an API into that base mechanic.
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