Forgotten Realms Unearthed Arcana! (MD 227)
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Hello and welcome to this week's episode of Mastering Dungeons, your favorite role-playing tabletop game news design stuff stuff. I'm Sean Merwin here with Teos Abadieh. Hey, Teos, how's it going?
It's going great because this weekend brought victory of Duke over the Tar Heels, our hated rivals. I mean, not really. My best friend goes there. But anyway, you know, it was a big game. We dominated. It was great. And so this Mike Shea segment, I just want to say, go Duke. And then I got the new Monster Manual. And the other cover showing off covers is like the new influencer thing where you show off your Lamborghini and champagne. And I said, boy, I wish those things cost what a monster manual costs. But I'm glad to show them off. They're cool. I like them.
I have no Monster Manual to show off, no Lamborghini, no champagne, but I do have a podcast. And this podcast, its two hosts are going to win a fantasy. I leave... Although there's a recording in two days or the day of the recording, when it drops, I will be on the road. So hopefully we will see some folks, some listeners there. And when we come back, I'm sure we will have tales to tell.
Yeah, I had some flakes this morning. In fact, just like 20 minutes ago. And so I think it's telling me that it's the time to migrate to winter fantasy for tons and tons of gaming. I'm excited to play a bunch of Dragonlance. And then... some Grim Hollow. Ooh.
Ooh, yes. A couple of Grim Hollow preview adventures will be there. One regular adventure and one epic. So I'm looking forward to seeing how those go. I apparently will be overseeing the running of the epic, which happens twice. So looking forward to doing that along with my friend and co-conspirator on that, Joe Rosso. And we'll talk more about it when we get back. We'll have much more to say, but safe travels to everybody heading to lovely Fort Wayne, Indiana in February. Shouldn't be terrible. Maybe a little icy at times because it's right at that wrong temperature. But we'll see.
Yeah, I don't see snow in the forecast. So that's that's something.
Yeah. And someone what else we'll see there hopefully are some listeners and listeners have been sending their stuff to us. So here we go with our listener corner, starting with Tim Hibbets via our Patreon. Hi, I was hoping you'd cover these in the TTRPG career section, but I would love to know the details of what a TTRPG editor and art director really do. Thanks. So we've talked about the industry before. And so I think this is what Tim is referring to. And we may have done a little bit of glossing over. So let's take a moment to step through some of these positions, talk about what they do and how it may differ from company to company, or project to project. Sound good?
Yeah, I love it.
Okay, here we go. So let's take a sort of larger company, we'll say a medium-sized company that works on projects that involve publishing multiple books at one time. So we'll go kind of large here to cover the full range. I'll do this sort of like a process. So when the book is being created, there's a bunch of planning that goes on, obviously. And then the writing begins. So let's start with when the writing begins. The writing begins with the designers. The designers are the people who do the writing on the book. That design may be rules. It could be lore. It could be narrative. It could be adventures. But that one term designer covers a lot of things. If you are doing a large book, you may have multiple designers working on the book.
So therefore, there will be a lead designer. The lead designer stands in for all of the other designers in this process and collects the designer's work when they're done and hopefully will review it and make sure it's good before it goes on to the next step in the process. Now, the lead designer may be a designer who does part of the book and then collects the others. It may be somebody who doesn't actually do the design of the original, but takes it in and covers the the text that comes in.
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