Mastering Dungeons
5E Stat Block Changes and Building the Perfect Campaign Guide! (MD 209)
Sean Merwin
All right. So now I'm going to say something that maybe I'll get a little pushback. I say in a campaign guide, you need either new rules or a way to modify existing rules that support what your setting is supposed to do. And I think this. It may not be needed for use, but I think it's needed for excitement. I think it's needed for marketability because you want players to tie into this too.
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