2024 5E’s Gods and Multiverse! Final Greyhawk! (MD 208)
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Hello, and welcome to this week's episode of Mastering Dungeons, your favorite RPG tabletop game industry news and reviews and craft discussion podcast. I'm Sean, here with the empty-nested Teos Abadie. Hey, Teos, how's it going? Hey!
I got a Japanese anime cry. It's great. I'm so proud of my son. I went to Santa Clara University for the first time. My wife had been there, but I did not go when they first visited. And it was amazing. Like, it was really good. The staff all said really nice, touching things. And the teachers seemed surprisingly competent and everything. And like, it was fantastic. Everything was great. Way beyond where I dared expect it would all feel like. Yeah, it seemed like he was fitting in well. And so now he just lives without us.
I guess. And yeah. Yeah. And you can celebrate by doing exactly the same thing that you've been doing for the last 20 years. Right. Pretty much reading D&D. Yeah, basically. Right. Eating, sleeping and working.
You know, it wasn't just a weekend for him because at the local Target event, I found the issue of Time magazine, the special edition. I read it cover to cover during the nights. And yeah, it's pretty neat. It's a very fun kind of it's like a look at history from a particular perspective, which I think is great. And it's fun and it has nice pictures and art and everything. And it has some actually really fun articles on the D&D movie. and on Stranger Things that are just kind of fun of their own right. But yeah, it's sort of like a pop culture look, like the pop culture history of D&D and the pop culture, what is important of D&D. And it's fun for its own ways for that. I also got the alternate cover Player's Handbook.
And it does not, Goldfold does not come off in my hands. So they did their job right. Congratulations. We'll call that a...
We'll call that a victory. We'll call it a victory. And also not coming off in your hands are our listeners. I don't know. That segue was worthy of Ben Byrne.
We'd like to retract everything.
Yes, I retract everything that I've said. But we do have listeners and they do write to us from time to time. Sometimes they do it via our Patreon Discord or via YouTube or Mastodon or Blue Sky or the hellscape that is currently Twitter, real life at conventions, etc. So let's start with taking some of those questions right now. First, Michael J. Pastor, who I always think of as Michael J. Pasta because that's how Ben Burn pronounces his name with his Australian accent. Michael writes to us via YouTube, Sean's comment on the big bad boss battle in his home campaign prompted this question for a future episode. Were big boss battles in RPGs common before video games? Or is that a result of the game form feedback loop?
Or were they there all along and influenced video games from the start? Now, I would say they have been there since before video games and they have been there since before D&D. This concept has been around since people have told each other long stories. It's called a climax or a climactic scene in literature. And over the years, the term boss battle has made its way into common parlance, whether it's video games or TTRPGs. But, I mean, Beowulf battles Grendel's mother at the end of that epic, right? That's a big boss battle. But it wasn't called that, but it was still a thing. It was the resolution of all of the action that had led up to that point. And we can go through... sagas, epics, you know, we could do Gilgamesh, we could do all of those that lead up to this point. So yes, it's always been there. It hasn't always been called the big bad boss battle. But I'm sure that the person who wrote Beowulf or the people who wrote Beowulf would agree that that is a great way to shorten and truncate and get that concept across.
Well, you know, and Timely is today's headlines in that issue, Time magazine issue of Dungeons and Dragons. They look at all the kind of video games and they talk about this 1974 students in Southern Illinois University who develop a game for the Play-Doh computer system. They call it the dungeon.
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