
Episode 206 of Mastering Dungeons! Main topic: 2024 5E Conditions and Greyhawk’s Regions! We examine the design goals of conditions and how they have changed for 2024. We visit Greyhawk’s Paynims, Perrenland, Pomarj, Ratik, and Rel Astra to see how to make the most of kingdoms and rulers. News: 2024 PH Errata, Draw Steel License, Shadowdark Hex Crawl, and more! Contents 00:00 Tastes Like Introcaso 01:43 Alignment Problems? 16:21 Preferred Tools VTT or Table? 25:33 2024 PH Errata 30:15 Time Mag on D&D 33:37 BMG Organized Play Survey 34:49 Draw Steel Creator License 37:34 Shadowdark Hex Crawling Rules 41:17 Grim Hollow Valikan Clans 44:30 Jeff Stevens on PWYW 46:18 Frontiers of Eberron PreOrder 50:47 Conditions in 5E 2024 vs 2014 51:40 Design Goals 01:00:07 4E and Do We Need Conditions? 01:02:50 2014's Conditions 01:06:43 2024 vs 2014 01:30:24 Greyhawk's Plains of the Paynims 01:35:17 Perrenland 01:37:23 Pomarj 01:39:48 Ratik 01:41:27 Rel Astra and Solnor Compact 01:45:02 Shout-Outs Thank you for listening! Get the full show notes with links on Patreon. Show Search Engine: https://mdsearch.alphastream.org/ Our intro and outro music is Metropolis Fanfare, provided royalty-free by Tabletop Audio (https://tabletopaudio.com) under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License (https://creativecommons.org/licenses/by-nc-nd/4.0/). MP3 file metadata populated with Online MP3 Podcast Chapter Editor, built by Dominik Peters. https://mp3chapters.github.io/ and customized for Mastering Dungeons by Vladimir Prenner from Croatia.
Full Episode
Hello and welcome to yet another episode of Mastering Dungeons. We hope all of you role-playing game fans, players, game masters out there are looking forward to another week. I am Sean here with my friend Teos Abadie. Hey, Teos. What's the haps?
I was visited in Portland. Well, okay. He didn't come to see me, but James Intercaso was in Portland.
uh he and his lovely wife and so i got to see him we had a we hung out we we had a meal we uh chatted about the game industry and all sorts of fun stuff uh all of the exciting things about mcdm which we'll have more in the show later uh but yeah it was super neat he said he's like the nicest guy in the world right so it was just uh everything was pleasant and laughs all of that
I was visited by him via text saying that he was running Peril and Pinebrook for a family member's birthday. And I thought, that's awesome. Thank you for letting me know, Jameson. He is the nicest guy. So I didn't get the full Jameson Tricasso experience. You did. I'm jealous, but... I got a small taste of it. That's good.
I mean, every taste is good of James. This cannot be disputed.
Yeah, it got weird there. We like it weird. And we also like hearing from our listeners. We like hearing... uh for them via all the social medias and so we take a few questions or comments and we're gonna do so this week as well first via youtube from servant b36
asking about alignment is your dissatisfaction with alignment more about its impact on gameplay and mechanics or its simplistic portrayal of morality and character complexity should a fantasy games alignment system reflect real life nuances or is it sufficient to use it as broad archetypes as a starting point for character development because does this stem from dnd's all things to all people generic fantasy approach to rpg design
as opposed to other games' more opinionated takes. I'm thinking of 13th Age and MCDM and other explicitly heroic role-playing games. I'd be interested to hear your thoughts on better ways to describe characters apart from alignment. Now, to be clear, Teos and I, I think, differ a bit on this question. So I'm the one that is dissatisfied with alignment. And sometimes I play it up for the clicks.
as the kids would say. But yeah, I am dissatisfied and here's why. Alignment is a tool that has been used in D&D since there has been D&D. And for the most part, it's been a tool for role-playing purposes. There have been points where it was also mechanical, but that sort of thing has waxed and waned over the years about how mechanical we make it. So alignment mechanics are mostly gone from 5E.
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