Decoder with Nilay Patel
The toxic transformation of Warcraft maker Blizzard
Jason Schreier
That, I think, was more of an issue that kind of lasted than the crunch thing. I think crunch was definitely an issue for a lot of people, and during the early days it was especially an issue because a lot of people during various stages of Blizzard's history felt like they weren't being paid appropriately, they weren't getting rewarded for all the crazy hours they were putting in.
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