Decoder with Nilay Patel
The toxic transformation of Warcraft maker Blizzard
Jason Schreier
I think the biggest issue and the core tension, the reason for that tension, like the explanation behind this is that budgets have gotten so big in the video game industry because they're taking so long. These games to make, a few years ago, 10 years ago, 15 years ago, the average time for a game was like two to three years. And now it's like five to six years, which means...
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