Acquired
NVIDIA CEO Jensen Huang
Jensen Huang
And because we were rendering higher-level objects, we essentially avoided using Z-buffers. And we thought that that was going to be a good rendering approach, and it turns out to have been completely the wrong answer. And so what Revo Run 28 was, was a reset of our company. Now remember, at the time that we started the company in 1993, we were the only consumer 3D graphics company ever created.
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