Marc Kenobi
Appearances
Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG
Yes.
Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG
So since, well, I've worked with Jess since Coffee and Dice Times. Yeah. We closed down that.
Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG
Yep. Absolutely loved that. It was a great experience. Good fun. Closed that down in 2019. And then I started writing for EN Publishing at that point on EN Cider. You guys were kind enough to let me try out my freelancing wings. And yeah, I've been writing for EN Cider pretty much since. There seems to be something for me most months.
Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG
Mike seems to have an enjoyment of what I write and, you know, really like seeing that come up on the Insider and people saying how much they like those articles. And then when the Gatepass Gazette started, I also started writing for that. Obviously split the horde. I also did like a year with you guys as admin support.
Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG
And I'm in next month's, or whenever it's coming out, end of the year, Monstrous Menagerie. I've got a few monsters I wrote up in there.
Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG
Yeah, there's one called... No, there's really not. There's really not.
Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG
Yes.
Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG
What Split the Horde is? So it's a really nice card game. It's designed to play in about 20 minutes. You take on the role of adventurers who've just finished killing the ancient dragon. So all of that hard work's out of the way. All you've got to do now is chop up the treasure, which is always more difficult than it seems like it should be.
Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG
From my experience as a GM, there's always a lot of discussion about who should get what and why.
Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG
Yeah. But yeah, I've seen that scenario play out so many times in games that I've run, and it's just felt like a really fun concept for a game. So... Yeah, I mean, when I heard about the pitch requests, I got some really clear guidance from you guys about what you were looking for. So I was able to shape the game I was working on to that. And it all just lined up really, really nicely.
Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG
The game sees you bringing... It's kind of funny because in the game, the treasure kind of gets meaningless sometimes. Like the actual gold, how much money you're getting is kind of just swept away, which again is very realistic from an RPG point of view, from my experience. Nobody's really interested in, it's like, well, how much can we carry?
Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG
Like that's the only thing that gold is really concerned about and everything else is about what other shiny items we're going to get. So the game kind of reflects that in that every card is a coin until it's not. And then it's something interesting. So during the game, you grab three treasures off the top of the pile.
Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG
You decide how much somebody should have to give you if they want to take that treasure. Everyone then gets a chance to buy one treasure from everybody else. And then you get to keep whatever's left. And that pretty much is the game. I was doing this the other day. I was trying to get my one sentence or two sentences for explaining how the game plays. And that is... pretty much here.
Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG
At the end, you're going to check if you hit the objectives.
Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG
Yeah.
Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG
So if I'm doing something for publication, so when I run games, well, in both cases, I'm really story-led. So I start with a germ of an idea of a thing. So it could be, oh, what if you made chimeras but with other animals? And that might be my starting point. And then I try and build that into a narrative. What a narrative. Who's doing this? Why are they doing this? What's got loose?
Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG
That kind of question. And then that starts to lead me into sort of where these creatures are in a story. And that tends to be, I tend to be narrative driven. When I'm doing that at home, it's a lot, you know, for a home game or for a game that I'm in the midst of running, that's all very seat of my pants, kind of coming up with the story in the moment, reacting to the players.
Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG
When I'm doing it for something for publication, I'm trying to make sure I cover all the bases. And when I get into really rulesy stuff, it's because... I feel like there's a gap in the rules for a specific thing. So on a couple of occasions, I've written rules for locks because the lock picking skill is there's a lock, you roll the DC, you win, or you don't.
Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG
And that feels, you know, if you actually want to play a group of rogues or get into that kind of roguey lifestyle in the RPG, that feels a little light. And there's nothing wrong with it. But for me, I was like, okay, well, here's the DC, you miss it by five, then your lockpick breaks, or this is what the traps on those might look like. And so you get them as packages.
Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG
So yeah, I think I'm broadly narratively led.
Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG
specifically for RPGs, and then I try and create the story with the support that it needs. But it will start from a random concept.
Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG
So to explain what I meant by that, I don't mean I'm trying to sort of... narrow people down into a story, but I like my, even when I just write some new monsters, they have a story with them. They come with some background, some story. So again, the Chimera, I kind of know who creates them and why and how that works.
Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG
And it's not that you can't just sweep all that away and play with the rules I've created. That's absolutely fine. But for me, the vermicilitude of having that, of making it feel real, that there's some depth, is where I live.
Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG
Well, so in terms of anything RPG-ish, I'm not interested in winning or losing. That's not my objective. My objective is just purely everyone be involved, tell a story, have good fun. So with a board game, I'm always automatically limited in that I've got to figure out, are you playing against the game? Are you playing against each other? Are you playing in teams? And what is the end goal?
Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG
What does that look like?
Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG
I still want my games to tell stories. It's a thing I love. So in with Split the Horde, I mean, when I start talking about it, I'm talking about a dragon that you've just killed and you can see that kind of coming out in sort of my narrative.
Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG
Yeah. So there's not a lot of iteration in the RPG space. So from a board game, you want to run lots and lots and lots of iterations. So as you're developing, you're getting feedback constantly from people who've played in a way that I don't feel like I can from a TTRPG perspective. So there's a lot more sort of repetition to burr the edges and sort of file stuff down.
Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG
But the competitive is a huge side of it. And then balance is a lot more important, for me at least, within a board game. So for a TTRPG, I can get you moments in the spotlight, even if you've got the worst set of stats. I can make your character shine as a GM to give you moments where you feel awesome. I can't really do that if your character is just underpowered.
Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG
It's a much more important thing to get that balancing right so that you have an even chance when you sit at the table.
Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG
It's even bad in cooperative games. In cooperative board games, one player just being markedly more powerful than others is still problematic because... Your expectation coming in... Also, TTPRGs have this open timeline, so if you didn't do great today, you can do great tomorrow or the next week or whenever you can find time to play again.
Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG
You can always sort of make up for the fact that your character had a quiet session. A board game is you play and you're done, and...
Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG
especially if it's unearned some massive luck swings are really damaging to board games because you do feel like well I never had a chance he got that card or they got that whatever and therefore they won there are a lot of games I've played where you feel like a certain character oh you've got that character sure you've got 10 points on everyone to begin yeah yeah yeah
Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG
You get as close as you can is the honest answer. Like mathematically figuring out all the variables, we've got a hundred odd cards. So there are more potential combinations than there are atoms in the universe. You can't possibly maths out exactly how balanced you make this, but what you do is you try and make no individual card too powerful.
Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG
So everything has uses in certain circumstances or in certain places, or, which I try to do in Split the Horde, every card has two uses. It has its use as its card, but it also has an ability that you can use. So there's always a lot of flex in what you could choose to do and how that will play out for you.
Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG
So I'm not claiming it's completely balanced, and I think it's difficult, if not kind of impossible. Even things like chess, going first is an advantage.
Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG
So some of that, I guess, chance around the edges kind of balances out what he went first and therefore, because things can swing the other way. Yeah.
Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG
you know slow up because and you know and things like that so i was gonna say i've been rpg dming for 35 plus years and it it's always a learning curve but but new gms come to you and say oh wow you handled that really well it's like i did this time but this is the 14th time i've seen it like you didn't see the first time when i crashed and burned and the game disappeared you know you've seen enough iterations that you have a sense of wait this is too dangerous to do or this is going to cause problems
Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG
But yeah, it's a much longer learning journey.
Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG
They are very different. I think Russ has absolutely hit the nail on the head with the sense of RPGs just having this volume of experience and playability that other people have done. I think also with RPGs, you can pull things and you can fix things in a way you can't with a board game. So FAQs are much more common for particular rules in RPGs or banning stuff and things like that.
Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG
For me, they scratch very different itches for me. So I don't know. I think thus far, I've been writing RPG stuff for about four years more than I've been successfully designing games. So I'm going to say that the RPG stuff is easier. But yeah, I think my trajectory on board games is... Yeah, I think so. It's, like I say, 35 years versus significantly less than that playing and designing games.
Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG
Oh, is that? Yeah, but people have done this before. So if you remember the old people who made of Sort On Hoth and X-Wing Fighter. The X-Wing Fighter board game, I want to say North Star something, but I can't remember who it was. But it's a really old game, but it basically used the D6 Star Wars stats.
Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG
for maneuvering in space and it had a whole rule set for you you could literally step out of your rpg and have a space battle using the system and then step back into your rpg and your stats translated across didn't battle tech do that as well started off as a sort of thing and then they built an rpg to sort of like attach to it sort of certainly felt that way
Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG
For me, I still want a narrative. And the other guiding star that's always there is our players having fun. Because I don't really want to create something where you're not having fun. And so I find that easier in RPGs because I can create around it to make it fun. Whereas board games, you actually have to get to the texture of what you're doing first.
Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG
than how quite to describe it but that has to be fun so are you rolling dice that make no difference or are you rolling the dice and hoping and breathing on every second that it turns until it lands and then you're cheering or groaning like that's where the juice is that's where the fun is um And so, yeah, I'm trying to generate fun. I'm trying to generate story.
Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG
I also want you to be able to come away from the game saying, oh, I did this thing and it didn't quite work. And, oh, that was terrible. Or I did this thing and it went great and I got lucky and it all worked out perfectly. I want you to be able to tell that kind of story about your games as well, not just the narrative that I've injected in. I want you to come away with that.
Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG
And I want that for RPG players as much as I do for my board game players. Again, though, they diverge on the things that we talked about, which are pretty key to what they do. They go in different directions quite quickly once you get out kind of those overarching sort of objectives.
Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG
I like that.
Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG
Yeah.
Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG
I think what's interesting for me in terms of the difference between an RPG and a board game, an RPG literally gives you the space to do anything.
Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG
So I can turn around in D&D and say my character jumps off this cliff. They can't fly. They're going to fall. But they're going to jump off this cliff.
Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG
Because I think in Cleveland, you feel like you're embodying that character. But you have conversations and roleplay, though. No, so this is what I'm saying, is the ability to go anywhere, do anything, is part of it, but also the embodying that character, that that character is you within this game space and interacts in social ways. Because traditional RPGs typically do combat plus social, right?
Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG
That's the two pillars they sit on.
Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG
And that social element isn't really... It's that freedom to say or do anything, to get into fights with the local guards or to suck up to... whoever, you know, they never really quite come out in role-playing games, sorry, in board games.
Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG
I don't think you're being social as that character. That character is not being social in that. It's very much the player is being social.
Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG
yeah yeah maybe that's true i don't know i'm just trying to be divisive and start you know flame no you get these these lovely lines between what's a murder mystery what's an amdram versus you know what's what's uh you know improv sessions with no just like just general improv just sitting around talking and making up a story yeah that's kind of rpg ish and you got things like champions which are just like mass crunching forever which feel a lot more board gamey
Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG
Yeah. For me, it's the limitations. It's the limitations that a board game places.
Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG
I think also lots of people are trying to cross all these boundaries. So people are trying to make board games that are RPGs. They're trying to make RPGs that are board game-ish. And even within the subsections of what's a board game versus an abstract like chess to, I don't know, Gloomhaven at the other end. These are really the same thing, are they?
Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG
Sure, but what I'm saying is there are games that sit between those extremes.
Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG
So Tortuga is a little bit of a board game where you're basically... It's a social deduction game, but where you're moving treasures from one trip to another or into the boat in the middle. So you're actually kind of doing a traditional board game thing, but it's also social deduction.
Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG
You're sitting there going, well, this is a resource management and social deduction game. And so many places where people have looked at different blends of different mechanics or groupings or namings of games and tried to smash them together. It's come up with something new. And we...
Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG
We constantly see reinvention and new combinations put together that make something happen that we haven't seen before. And I think that's going to continue. I think there's always this sense of, well, does there have to be a line between X and Y? What if I bring those together?
Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG
So we obviously signed the game in December. Mm-hmm.
Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG
Oh, yeah, no, no. So I had a game that was actually about acquiring, obviously just to keep at your desk, stationery at an office. Mm-hmm. So this whole idea of collecting like, oh, I've got the best stapler or I've got all of the highlighters in a certain color. Okay. That was where the game started. This is the kind of the idea I had to begin with. And I met with Jess at UK Games Expo.
Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG
So that would have been the June. That game I'd only been working on for maybe a month at Expo when I met with Jess and talked about what you guys were looking for. And I rethemed and changed a whole bunch of the rules to get to when you guys agreed to sign it, the version that you guys saw first, I think. And then we had a pretty major shift about six months after that.
Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG
So I think within 18 months, maybe probably a bit less than that, maybe about 15 months, the bulk of the game was done. The stuff that's happened since, and there has been continual sort of tweaks and touches that we've done, but the stuff that's happened since has all felt very version 5.0.1. Yes. Those kind of increments, they've not been version 6, version 7, version 8.
Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG
It's felt like a very small movement.
Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG
And some of... Some of the wording has changed a little bit on certain cards to give it clarity, or we found a better way to say what we wanted the card to do.
Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG
Yeah.
Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG
No, the game's been pretty set for, you know, after about 15 months we were done.
Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG
I was stunned when I saw the artwork for the first time, particularly I think Jess sent me the first image, which is I think the box cover that's being used.
Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG
It's a beautiful piece of art. I knew that the artist got it at that point. I was like, okay, I'm safe. Because obviously I signed the game over to you guys and I expect you to do what you need to do to make it a success from your vision of what the game's going to be. So I wasn't precious about what you did, but you still wonder and think, oh, I hope they get it right. And it feels...
Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG
And yeah, that image convinced me. Yeah. Well, I think the good thing about that art... If I find out you did stick men or whatever, I'd be like, oh, really?
Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG
South Park style, you know? Yeah, South Park.
Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG
Again, I'm relying on you guys. My job is to get the game to a point where it's fun and it's playable and it's good. And then, you know, I talk to you guys and we agree that you guys will take it forward to market. So I've been... And as well as the art style, the latest iteration of the graphic design and the framing and colour shading and everything has just been spot on.
Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG
Yeah, I know looking back now, obviously all the changes that have happened since the first rulebook that I wrote, and I can see that I was too close. I'd rewritten those rules 10 or 15 times. I'd got feedback from 10 different people, and it had just become more and more, oh, well, you know how this works, right?
Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG
Kind of, just not even aware of it, but just kind of not really stating what needed to be said.
Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG
because every version I've had... No, no, every version I've had so far has been wrapped in cellophane and with no rulebook because those things have been in the works. The first time I saw... I still have the copy that we played at Aircon because that was the first time I saw...
Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG
Like a, not a final version, but like an actual, because I had them printed, but that was a very, it was high quality printing, but they weren't really cards. But yeah, the first version I received from you guys, that was an awesome moment. And no offense to anyone, but I was like, oh, these look amazing. Hang on, that label's missing. Yeah. Because it was a very early one.
Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG
I got halfway through and went, why has this one not got this symbol on it?
Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG
I am very excited about that, to be fair.
Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG
it is super exciting and it's exciting for us as well because it's our first board game it's Mark's first board game I can't tell you how much I can't tell you how thankful I am that you trusted me with the first game that you're going to go to so thank you guys no worries I know you didn't do me a favour for it I suddenly will find I can't write for you in publishing anymore
Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG
1984.